REVIEW · ORLANDO
Orlando Explorer Pass: 25+ Things To Do – Includes Orlando Eye
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One phone ticket, a lot of Orlando. The big win here is the mobile ticket—you show your pass at popular stops and skip the usual ticket-line shuffle. I also like the 30-day window after first use, which means you can spread things out instead of rushing. One caution: some attractions come with limits or extras that aren’t always obvious until you’re standing there, like weekday-only admission for certain water parks or seat availability rules for NBA games.
If you’re building a Florida trip around central Orlando, this pass is designed for an easy grab-and-go day plan, especially around International Drive and ICON Park. You can mix big-name attractions with hands-on, kid-friendly stops (and yes, even a little comedy dinner show energy). I’d just plan your picks before you buy so you don’t end up paying full price for upgrades you could have avoided.
In This Review
- Key things to know before you buy
- How the Orlando Explorer Pass really works (and where it shines)
- Picking your 2–5 attractions: a smart way to avoid regret
- Stop-by-stop: what you’ll actually do at each included attraction
- The Orlando Eye: 400 feet up for fast 360-degree views
- Madame Tussauds Orlando: themed zones and celebrity-style portraits
- WonderWorks: upside-down walls plus hands-on science
- The Outta Control Magic Dinner Show: comedy with pizza and showmanship
- Congo River Golf: jungle-themed mini golf with 18 holes
- Titanic: The Artifact Exhibition: replica boarding pass + real recovered artifacts
- CoCo Key Water Resort: slides and heated pools for a splash day
- SkyCoaster Orlando: a 250-foot free-fall feeling
- Museum of Illusions Orlando: interactive, photo-friendly, and fast-paced
- Kia Center for an Orlando Magic game: fun, but seat rules are real
- Chocolate Kingdom: the bean-to-bar tour plus making your own bar
- Boggy Creek Airboat Adventures: swamp creatures and a 30-minute ride
- In the Game at ICON Park: 7-D dark ride plus 100 play credits
- Old Town: a classic Orlando hangout with rides and a meal
- Island H2O Water Park: weekday admission and lots of ways to play
- Making the pass work in real life: timing, driving, and the app
- Price and value check: is $64 smart for you?
- Who this Orlando Explorer Pass fits best
- Should you book it?
- FAQ
- How much is the Orlando Explorer Pass?
- How long can I use the pass?
- How many attractions does the pass include?
- Is the ticket mobile or paper?
- Do I need reservations?
- Can I visit an attraction more than once?
- Does the pass include food and drinks?
- Is the pass valid for any day at water parks?
- What about Orlando Magic (NBA) games at Kia Center?
- Where do attractions start and end?
- What’s the cancellation policy?
Key things to know before you buy

- Choose 2 to 5 activities from the Orlando Explorer Pass options, instead of trying to cram everything
- Mobile entry: your digital pass lives in the Go City app, so you don’t hunt for paper tickets
- 30 days from first use: you activate the clock when you visit your first chosen attraction
- Some reservations are required for certain attractions, so check the app before you plan your days
- Attractions can change and each included stop can be visited once
- Rules matter: weekday-only water parks and limited-seat sections for some events can affect value
How the Orlando Explorer Pass really works (and where it shines)

This is a self-guided pass built for flexibility. You pick 2, 3, 4, or 5 attractions from the eligible list, then you use a single digital pass for entry. The math only looks great when you use it for more than two things, so I treat the pass like “bundle value,” not “one big discount.”
The most practical part is the pacing. Orlando can feel like a blur of lines and waiting, even when you’re not doing the huge theme parks. With this pass, you’re not stuck in long queues just to show a ticket. Instead, you’re usually showing your pass at the door and moving on to the fun.
The other big win is time. The pass is valid for up to 30 days after your first attraction visit. That matters if you’re doing a multi-day trip where weather or energy levels change. It also helps if you want to pair indoor attractions on rainy days with outdoor stuff later.
Where it gets tricky is that some included attractions have “gotchas” that can reduce the value if you’re not paying attention. The good news: the info is in the pass ecosystem, especially in the app, so you can check before you commit.
You can also read our reviews of more tours and experiences in Orlando.
Picking your 2–5 attractions: a smart way to avoid regret

I like to pick attractions in three buckets:
Bucket 1: A “must-do” anchor
Go for one top-draw sight (the Orlando Eye, a major indoor attraction like WonderWorks, or a classic Orlando-themed show). This keeps the trip from feeling like a random grab bag.
Bucket 2: One hands-on or interactive stop
WonderWorks and the Museum of Illusions are strong choices because they’re built for participation, not just watching.
Bucket 3: One “you’ll talk about it later” experience
This is where the Airboat ride (Boggy Creek) or the SkyCoaster come in. They’re quick, memorable, and very Orlando.
Then, plan around rules and limitations. You don’t want to choose a water park on a weekend if the pass only covers weekday admission. You also don’t want to rely on a specific view section for an NBA game if the pass uses seat areas like Promenade Level or standing room.
Finally, keep in mind you can only visit each included attraction once. If you love something and want a second round, you’ll be paying cash for that extra visit.
Stop-by-stop: what you’ll actually do at each included attraction

The Orlando Eye: 400 feet up for fast 360-degree views
The Orlando Eye is the kind of stop that helps you get your bearings. You go up to 400 feet, then ride for about 20 minutes with 360-degree views of central Florida. If you’re staying around International Drive, this is one of the quickest ways to understand where everything is.
What I like about it for a pass: it’s short and low-stress. You can fit it into almost any day. A drawback to consider is that observation wheels can feel less fun if you hate heights or if it’s cloudy and visibility is limited. If you want those crisp views, pick a time of day when you expect better light.
Madame Tussauds Orlando: themed zones and celebrity-style portraits
Madame Tussauds is about themed zones and meeting your favorite faces in a fun, staged setting. With the Explorer Pass, you get general admission for about 3 hours.
This works well if your group includes mixed ages or if you want something indoor that doesn’t require “tour energy.” The only real drawback: it’s not a scientific museum, so set expectations accordingly. You’re there for the character and the scenes, not deep historical artifacts.
WonderWorks: upside-down walls plus hands-on science
WonderWorks is built for families and group fun. You’re walking into an upside-down building, then tackling over 100 hands-on science exhibits. The included experience is more than just exhibits too. You can add laser tag, access a 36-foot-tall indoor ropes course, and ride the 4D Extreme Motion attraction—all with general admission.
Why this is a strong pass pick: it’s packed with different ways to spend time. If someone in your group gets bored fast, someone else usually finds a new challenge.
Possible drawback: it’s popular, and indoor places can feel crowded. If your group wants a calm, quiet vibe, you’ll want to time your visit. Also, if anyone in your group isn’t comfortable with height-based activities, you can still enjoy the exhibits without doing the ropes course.
The Outta Control Magic Dinner Show: comedy with pizza and showmanship
This one is a night-plan helper. You’re looking at a 90-minute comedy show, plus unlimited fresh hand-tossed cheese and pepperoni pizza, salad, dessert, and unlimited beer, wine, and soda. The typical duration listed is about 1.5 hours.
I like this stop because it gives you a structured evening when you’d otherwise be hunting for dinner and a show. The drawback is that it’s dinner-show format: if you’re not into comedy or you dislike getting locked into a set timeline, this might feel like a “good experience, but not your style.”
Congo River Golf: jungle-themed mini golf with 18 holes
Congo River Golf is a simple win: 18 holes on a jungle-themed course. It’s about 1.5 hours with clubs and balls included.
This is good for groups that want something lighter after bigger attractions. The drawback is that mini golf is “casual fun,” not a major destination. If your group mainly wants wow-level thrill rides, keep this as the side dish, not the main course.
Titanic: The Artifact Exhibition: replica boarding pass + real recovered artifacts
For about 1.5 hours, you’ll do a self-guided walk through a Titanic-themed experience featuring a replica boarding pass and original artifacts recovered from the ship, plus interactive exhibits and recreated sets.
This is a nice change from the typical Orlando attractions because it leans on artifacts and staged history. The practical drawback: since it’s self-guided, you’ll get more out of it if you enjoy reading exhibit text and looking closely, rather than rushing through for photos.
CoCo Key Water Resort: slides and heated pools for a splash day
CoCo Key Water Resort is listed as general admission with access to 14 slides and three heated pools, and about 4 hours of time.
If you choose this, think of it as a “water activity anchor” for a warm day. One caution: the details about weekday versus weekend aren’t explicitly flagged in the provided info for this specific water park. Still, you’ll want to verify dates in the app because that kind of rule can show up with water attractions.
SkyCoaster Orlando: a 250-foot free-fall feeling
SkyCoaster Orlando is where you go if you want adrenaline without a whole theme park day. The ride is described as a free-falling sensation from 250 feet above ground, and it’s a short about 20 minutes included.
This is a standout pass use because it’s quick. The downside: it’s a thrill ride. If your group has anyone who hates sudden drops, you might end up with spectators instead of participants.
Museum of Illusions Orlando: interactive, photo-friendly, and fast-paced
The Museum of Illusions packs over 50 interactive exhibits. You’ll see gravity-defying effects, shrinking-style experiences, and infinity-style visuals. Some exhibits include built-in photo moments. Time listed: about 2 hours.
This one is a great rainy-day pick because it’s indoor and designed for you to move around. The drawback is that it’s built for fun and photos, not quiet museum browsing, so don’t plan it if you want low stimulation.
Kia Center for an Orlando Magic game: fun, but seat rules are real
If you’re a sports fan, this can be a great choice. With the Explorer Pass, you can get an Orlando Magic (NBA) ticket for select games. The key limitation is seat placement: it’s subject to availability, and you’ll likely be in the Promenade Level or Standing Room sections.
The typical duration listed is about 2 hours. Even if you’re not a hardcore NBA fan, the venue includes in-game entertainment, halftime performances, and kid-friendly fun zones.
Main drawback: because seat areas depend on availability, this might not satisfy people who want the best possible view or premium seating.
Chocolate Kingdom: the bean-to-bar tour plus making your own bar
Chocolate Kingdom sounds like an indulgence, but it’s also educational. You go behind the scenes for the bean-to-bar process, see the machinery in action, then make your own chocolate bar to take home. Time listed: about 1 hour.
This is a strong pass pick if you want something different from rides and big crowds. Practical drawback: it’s shorter than the bigger attractions, so it might not be your best “main anchor” if you’re trying to build a full day. Still, it pairs well with another indoor stop nearby.
Boggy Creek Airboat Adventures: swamp creatures and a 30-minute ride
Boggy Creek is the pass option that feels most like a mini nature escape. You get a 30-minute airboat ride and the chance to spot swamp-dwelling wildlife like birds, turtles, and alligators in their natural environment. It’s paired with a note about butterfly nectar, which suggests a chance for more wildlife-attraction moments.
Why it’s a great value use: it’s short, active, and unlike the usual “walk around indoor exhibits” style. The drawback: it’s one of the stops where timing and directions matter. A simple driving mistake can eat hours fast, especially if you planned a tight day sequence.
In the Game at ICON Park: 7-D dark ride plus 100 play credits
In the Game is an ICON Park-style combo: a 7-D dark ride plus 100 Play Credits for arcade attractions. Time listed: about 1.5 hours.
I like it because it gives everyone something: the ride for story/visual fun, then the credits for games. The drawback is that arcade time can feel “budget-ish” if you only redeem a few credits, so decide up front how you want to spend them.
Old Town: a classic Orlando hangout with rides and a meal
Old Town is an easy afternoon plan. With the pass, you get access that includes a Ferris wheel plus a meal option (A&W All American Food) or dessert options like ice cream and treats at named spots. Time listed: about 2 hours.
This is a good choice when you want a break from intense attractions. The drawback: it’s an entertainment district, so the vibe can feel more “wander and snack” than “structured sightseeing.”
Island H2O Water Park: weekday admission and lots of ways to play
Island H2O Water Park is listed with weekday admission, and that limitation matters. With the pass, you get general entry to a park with over 20 experiences, including a wave pool, lazy river, drop rides, and a children’s area. Time listed: about 4 hours.
This is where planning pays off. If you’re visiting on a weekend, your pass may not cover it, and that can flip the value fast. If you are there on a weekday, it’s a strong use because the time on the water can be long and varied.
Making the pass work in real life: timing, driving, and the app

This pass is designed to be used from the Go City app, and it’s meant to be simple. After booking, your pass is available right away. You’ll need to hit the Get ticket button to sync your pass in the app, then show your mobile pass at each attraction.
A few practical habits I recommend:
- Plan your attractions in clusters. Central Orlando choices are closer than you’d think, but you still may drive.
- Keep a schedule with buffers. Even “quick” stops add up once you include parking and moving between sites.
- Check reservations in the app. Some included activities require reservations, so waiting until the day-of can ruin your flow.
Also, be ready for the fact that the included list can change. You should always confirm what’s currently active in the app or PDF guide right before you go.
Price and value check: is $64 smart for you?

At $64 per person, the pass can be a great deal if you choose attractions that normally cost you the most in time and money. But the value depends on your match.
This is how I decide:
- If you’ll use 3 to 5 attractions, especially a mix of big-ticket experiences like WonderWorks, the Eye, and one paid-entry day like a water park or boat ride, the savings are more likely to feel real.
- If you only use two included stops, you may end up feeling like you “didn’t need a pass,” because one or two attractions can be easy to buy individually.
One more reality check: some experiences can have add-ons or upgrades at the venue. If you know you’ll want premium add-ons, you might still pay extra. That doesn’t mean the pass is bad. It means you should scan the inclusion details before you fall in love with a specific upgrade.
Who this Orlando Explorer Pass fits best

This pass is a good fit if you:
- want a flexible, self-paced Orlando plan
- like mixing big sights with hands-on attractions
- are comfortable using a phone ticket and checking the app
- are traveling with family members who want different types of fun on the same trip
It may be less ideal if you:
- hate planning and prefer one fixed itinerary
- are aiming for a weekend water park visit that requires weekday admission
- need guaranteed premium seating for sports events
Should you book it?

Book it if you want Orlando without the ticket-line grind and you’re willing to pick 2 to 5 stops that actually match your interests. I’d especially consider it for groups who can use the pass for multiple locations around International Drive and ICON Park, plus one “signature” experience like the airboat or a thrill ride.
Skip it (or at least rethink your picks) if your plan is so light that you only expect to use one or two stops. In that case, check current door prices for the attractions you want and compare what you’d pay without a pass. When the pass lines up with your real schedule, it’s an efficient way to turn “we’re in Orlando” into an actual plan.
FAQ

How much is the Orlando Explorer Pass?
The Orlando Explorer Pass is listed at $64.00 per person.
How long can I use the pass?
The pass duration is approximately 1 to 30 days. It stays valid for 30 days after your first attraction visit, and the pass is valid for 1 year from the purchase date.
How many attractions does the pass include?
The Explorer Pass includes admission to 2 to 5 attractions from the available Orlando options.
Is the ticket mobile or paper?
The pass uses a mobile digital ticket. You’ll access it in the Go City app.
Do I need reservations?
Some attractions require reservations. You should use the Go City app to plan your itinerary and reserve where needed.
Can I visit an attraction more than once?
No. Each attraction included with the pass can be visited once.
Does the pass include food and drinks?
Food and drinks are not included unless specified as part of an attraction.
Is the pass valid for any day at water parks?
At least one water park option in the included list notes weekday admission for the pass. You’ll want to confirm date rules in the app before you go.
What about Orlando Magic (NBA) games at Kia Center?
The pass is valid for select games, and seat location depends on availability. Seat areas mentioned are Promenade Level or Standing Room sections.
Where do attractions start and end?
The activity starts in Orlando, FL, USA, and ends back at the meeting point.
What’s the cancellation policy?
This experience is non-refundable and cannot be changed for any reason.





















